@Teddy: Is Megascan some kind of Texturepack with Diffuse, Normal, AO and Specular? I watched some Videos but at the moment im not sure what Megascan exactly is.
im not an environment artist yet but im working towards it. im just confused on when to use megascans as i am told that environment artists are responsible for the creation of environment assets, someone mentioned that i need to show that i have the necessary skills in order to show that i am capable of delivering. however…
I have downloaded and tested beautifull levels in unreal done with megascan assets and photogrammetry, but are very static , uninteractive and limited area spaces, are they worth usage ? If so when and how you thing are usable?
Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop. I would appreciate if someone could give me some straightforwards answers as most of the threads on their own forums are answered by their community manager with some vague answers and most of the follow up question are left…
How do I get rid of this xyz axis that sometimes comes attached from importing assets from Megascans? I've had this issue for a long time never figured it out