Hello everyone, I am Aru and I recently did a studio ghibli inspired environment under 2 weeks as I was and still am in a crunch with uni assignments and all. Just wanted to link it here so you can check it out and also critique it and give me feedbacks so that I know what I am doing if I revisit this and for my future…
I wouldn't mind if Disney bought out Ghibli at this point. They've shown they can handle the IP's they pick up fantastically, and they have a history publishing and selling Ghibli films and merchandise already.
Going to replicate this concept by : Yoko M. Art (@YokoMatsuokail1 on twitter) https://twitter.com/YokoMatsuokail1 Choose this concept due to the great variety of materials and objects to work on, as well as the Ghibli/watercolor aesthetic this has going on. Going to render this inside of UE4. Moodboard and references for…
Hey PC! I'm working on a project for school and I think i'm at a good stage for feedback. I'm doing a sort of stylized studio-ghibli inspired project! Here's where I am currently: Here are some ref's: Some things that i'm currently working on: Breaking up the monotone green. The building/house will be a yellow with a…
Hi Polycount! I've been lurking on here for a while and I finally decided to make an account and show off some work. This bird village environment with an art style heavily inspired by Studio Ghibli is a project I have been working on for a few months as part of my graduation. Any thoughts and/or feedback would be really…
Final post! The project is finish; here is a link to the artstation! ArtStation - Okino's Residence: A Ghibli inspired environment, Ana Cristina Pacheco Thank you all for all the help!
Yeah, I started with this one way back (about 2 years ago!) when I didn't even knew how to properly UV unwrap properly. I'm aware about the ropes issue, but there were a few things broken under the hood to fix it. And the project was just collecting dust and making me depressed. On the bright side, I managed to learn a lot…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…