I can NOT see what Im doing wrong here. Im using OpenGL and have this vert shader: [B]void main()[/B][B]{[/B][B] gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;[/B][B] gl_FrontColor = vec4( 1.0, 0.5, 0.25, 1.0 );[/B][B]}[/B] And this fragment shader: [B]void main()[/B][B]{[/B][B] gl_FragColor =…
<b>Twisted games:</b> Hello everyone! We're currently looking for help with our modification called <b>Recovery:</b> <b>Brief description:</b> Recovery is a first person shooter modification. It has been in production for almost 6 months now. The game is defined around visceral combat and how the player must change his…
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