It's this time of the year again! All the gaming industry is flying to San Francisco for GDC, and like every year, Allegorithmic will be there too! Come and see us at Booth #212. We will be showing the all new Substance Designer 5 and Substance Painter 1.3 and a great lineup of Special Guests will be showcasing awesome…
Quixel's suite is currently hosted in Photoshop as we all know, with 3DO as a previewer and expressed plans to make 3DO a baker and even a place to do 3D painting as well. It seems to me though the choice to be hosted in Photoshop was all about not reinventing any existing wheels; to try and turn 3DO into more than a…
Hey guys. Just purchased Bitmap2Material 3 but when I try to get the software to sync with my Allegorithmic account here it won't show up. Any idea how I should go about this?
Not sure if this is the right place to ask this, and if not, I apologize. I'm planning on going to GDC next month, and I was wondering if Allegorithmic's talk will also have some content for people who have an intermediate PBR experience or if it's just intended for beginners / artists who come from a non-PBR workflow.…
Well, all I can say is, "there goes the neighborhood". Wouldn't it have made more sense for Adobe to buy Quixel since it uses Photoshop directly? https://www.allegorithmic.com/blog/allegorithmic-joining-adobe-family?mc_cid=32fb8ece95&mc_eid=b2a93afe8a I'll keep up my license until Adobe inevitably ruins it. Already hearing…
I saw some old threads about this but they seemed inconclusive. And I really could use some advice on this. I have been very happy quixel's legacy nDO and dDO I just finished a project that relied heavily on those 2 tools. and now I am ready to start in PBR I was planning to learn Quixel Suite work flow. So I ignored…
So I'm on Wildstar kick... Yay beta weekend again! I've also been on an Allegorithmic Substance kick. Most of the textures out of Substance so far has been semi realistic looking so I decided to try out a hand painted look. Here are results: No bitmaps.. all done procedurally. Final Substance size is 64kb.
My project for Allegorithmics a road trip in 2116 Contest. https://www.artstation.com/artwork/ZODLR Terraforming team transport. Rover took part in the colonization of two planets, this third. W.I.P https://forum.allegorithmic.com/index.php?topic=10418.0 Modeling - Maya, zbrush. Mapping - UVlayout Bake normal - Maya.…
I realized I didn't have a progress thread here for the Allegorithmic contest A Road Trip in 2016 My actual progress thread is here. I will be finishing this piece in the last 2 days, there is already some progress and didn't have much time to work on it but it is what it is! I wanted to focus on Modularity for the meshes…