<u>Preamble:</u> Angels Fall First has existed for a few years now as a modification for Homeworld 2 and Nexus, and also has its own game engine in development. The end goal is to complete our own engine and publish the complete Angels Fall First game. The end product is anticipated to include both RTS and FPS elements,…
The syntax of the cartoon-shader I used looks like this: models/players/affe/affe_text_01 { { map models/players/affe/affe_text_01.tga rgbGen identity } { map models/players/affe/shade.tga blendfunc filter rgbGen identity tcGen environment } } The first texture (containing the models main colors and a black square for the…
hey been having an issue at work that i havnt been able to figure out. maya's batch render is exporting only .iff and i need layered .psd ive deleted prefrences, and saved ones that i know work, ive moved files to different computers and i keep getting the same thing, only .iff in batch render. if anyone has encountered a…
https://www.eventbrite.com/e/slava-ukraini-charity-comedy-show-tickets-300877220867?aff=ebdssbdestsearch Discount Code cuz ya'll got me a job somehow: anton POLYCOUNT FAM BAM I'm hosting/producing a comedy show for game developers showing up to GDC. Most of the money will go to the Ukrainian Humanitarian Fund, after the…
An ex-Brawl2 project I didn't get to complete within the competition time frame + added extension hence opening this thread because amount of effort for me at least working on such a very complex asset and which also remains my primary goal too finally wrap it up along with sharing some progress, as well.
@Faf Finally ! Man I love these textures. Haha when I saw the starting zone for the first time, there were textures where I though: "I bet faf made these", and it turns out to be true. I'm going to inspect these textures further for inspiration!
I spent the last month working on a brand update for a local nerd bar that's about to open their second location. The project had several phases. The first was to review the original brand, consult with the client, and then work with them to create a new, overall mark that any potential location could share in common. I…
Hello all, i'm a first year game art student from Australia and a long time lurker, first time poster. For one of my projects i am doing a low poly ADF (Australian Defence force) soldier. I am modeling, Uving and texturing the guy and will eventually rig it. (Not a project requirment but i would like to anyway). With specs…