I made this Extinguisher for a personal environment in Unreal engine 4. Polys: 956 Tris: 1850 Modeled in 3dsMax and texture in substance painter 2.1.0 Render in Unreal engine 4. https://www.artstation.com/artwork/aO2a8 I hope you like it :)
#956 Operations can become totally useless at ANY point. Selecting a vertex is fine but at a random time it shall become pretty pointless because when you move said vertex, it will deselect everything. Requires restart.
Updated some of the textures and finished with the exterior modeling. Planning to add the back of house, which is a different type of structure. Also want to do the signage. It's at 462 faces right now (956 tris). Here is the material sheet so far: Still working on the door texture. Also need to add a handrail. Any…
956 tris, 512 textures 902 tris, 512 textures I could probably take a few more polys off by deleting more backfaces, but I'll leave it for now. Maybe I should have used a 12-sided cylinder for the bottle... might change that if it continues to irk me. I'm making a security camera next, hi-poly soon.
Nice. I like the still images too. They could be better cropped with the rule of thirds. You could also put your name/artstation in the corner. I feel like there should be some build up of dirt/grim where the brickwall meets the asphalt.…
Hi, we're looking for freelancers who can work with our upcoming indie game project. OUR game is a mobile MOBA game like "Vainglory", but the PLAY style would be Hack & Slash style and ART style and quality would be like above reference. You may check our work in progress by following the twitter account @haolt Objective…
Thing I'm most disappointed about is that Megan Fox hasn't helped me out once... I mean if that isn't false advertising then I don't know what is. I'm willing to give it a few more days but if she doesn't turn up by then and help me rank up, I might have to write a letter of complaint and demand my money back. I hope…