Hi,
I am using the latest trial version of Substance Painter, my configuration - AMD FX 8350, GTX 950, 16GB ram, 128GB SSD and Windows 10. I am using a lowpoly Crate model, while creating an empty fill layer and changing parameters it takes 30secs to 1 min to see the changes in scene. This happens even when i change the color of the fill layer, it takes about a minute to update the color change in the scene. Do i need to upgrade my graphics card to use Substance Painter.
Replies
Do you have a PC or a laptop? Any integrated graphic card? (force to turn it off).
Do you have problems only in this soft? How Fps looks like in the games?
I guess i have to switch to atleast a 3GB card to use 4K, will upgrade when newer models are available in India.
Here is my dxdiag screenshot, @Jerc , driver version - 365.19 whql
I would say for comfortable painting either paint at 1k or 2k and then uprez to 4k for export (which is sounds like youre doing already).
That is the workflow that i have to plan now
https://youtu.be/_Ivbrb5nckU
Is there any solution, or this is what i supposed to get with a GTX 950
https://youtu.be/ZenQmPcoIdI
Collapsing all you folders in your layer stack instead of having them all open should already make a big difference with performance. Also making sure that only the channels that are actually useful are painted on by deactivating the ones you don't need in the brush settings will help A LOT.
Also, your brush is set to Tangent Wrap alignment, which is true 3d painting and is the most computation expensive. Mari uses projection, which the equivalent in Painter is Camera alignment, and is also much faster.
Seing the kind of performance people are getting on the same file with various video cards would be very interesting. As a matter of fact I am actually just about to upgrade my card, so this is precisely the kind of information I am looking for ! I'd be also very curious to double check if there is indeed a difference in performance between 1.7 and 2, as I *think* I personally experienced a small performance drop after switching over, but this might have been very specific to my project and/or layer stack.
That's the project we use to do our live demos at studios and events. I use a laptop with a 960 for my live demos and I use a 980 at home.
As for performance differences between 1.7 and 2.0, some people have reported a boost, some have reported a slowdown, but from our point of view, the changes should not dramatically increase nor decrease performance between the 2 builds.
I am finding though that sometimes Painter will react slower after a long period of not actually shutting down my computer but only set it to sleep, let's say for a few days. A fresh restart usually fixes it.
Either that, or maybe another file altogether allowing for comparaison between 1.7 and 2 ?
(Thanks for the warning about sleep mode btw, I'll definitely keep it in mind when testing.)
On an unrelated note, is there any plan for a "zoom to cursor" feature that one could chose to enable or disable ? And a "center camera to cursor location" function too. These would help navigation quite a lot for character projects. The way the camera tumbles around the surface point that the cursor is hovering over is extremely useful already, so from there the navigation could be refined even further for maximum responsiveness. (I will send you a detailed video explanation later)