Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
Good day! My name is Aleksandr. Freelancer. Sculpting. Characters and portraits. Realism, cartoonish. Creating any patterns in MarvelousDesigner for any avatars. For orders and offers write to the email. agaponov84@gmail.com https://www.artstation.com/aleksandr_gaponov…
Hi folks, My name is Lulu. I am new in the game world. I don't have much digital works. I usually use pencils and oil... thank you for all comments/ suggestions. /bow~ .. don't know how to attach a pic yet.. 囧。。。
Now that I got a new system Maya 8.5 seems to be working much better than my old system on Vista and XP. I know no versions were intended for Vista and some things may not be functioning properly, but I still plan on using it. I was wondering if anyone else out there is using 8.5 with Vista. I have seen a lot of people…
Untethered 6DOF is liberating and wonderful! John Carmack's description (at Oculus Connect 5) of what's capable on the Snapdragon 835 left me wishing we were a chipset ahead this generation, on the Snapdragon 845. But more than anything, the limiting factor these days appears to be devkits. As far as I know, there aren't a…
I have a quandary. I started a model at work on Maya 8.5. I emailed it home in MB format, but realised that its not compatible with my home Maya 6.5. Now the obvious thing to do, given that it is just a model, would be to convert it to an OBJ and then import it into Maya. Does anyone know of a handy app to do this for me,…
We just got switched over from Maya 8.5 to 2011 at work and I'm wondering if any of you guys can recommend any of the new tools/features in 11 for game development. Is there anything you've used in any of the versions since 8.5 that has made your life easier? Please let me know.
Hi, I got a strange maya 8.5 bug. When I try to bake occlusion from high to low, the cage/lowpolygonal version seem to influence the occlusion! Anybody got the same problem?
Denizens of Polycount: CrazyBump Beta 8.5 is ready for testing. This one makes better-looking normal maps. -New code makes a nicer blend of shape recognition with image detail. -Mixer combines normal map layers more accurately than before. -Overall awesomeness improved by 27%. Download from…
hi we just got maya 8.5 (woot, massive step up from 6 hah) I was wondering if it has the same kind of projection baking you get in max- so for example if I have several high poly objects floating on a plane, can I render a straight diffuse of how those objects are lit etc onto that plane. I have no idea what itd be called?