http://www.worstpreviews.com/review.php?id=568 This site is really informative with all the trailers and movie posters, kinda spoiler-ish the overview.
#568 The file you need to work on was created by an artist on your team who created material files to look along a path that included his machine (specifically) -- requiring Max to do a 30 second time-out for each missing texture in the editor or on assets in the file.
use an external image hoster like http://imageshack.us , upload your picture there then hit the image button of your reply window ( ) and copy&paste the url to your image file. alternatively some imagehosters supply automatically generated links for you to pick depending on what you are planning to use it for, in that case…
can you please explain to me what you mean with uv stretching? i have been modelling for around 2 weeks or something... (with a lot of time between it doing nothing :P). throne = 228 poly tombe = 568 poly shield = 612 poly so its all very low poly
I asked because i made a similar looking barrel and it was sitting around 568, I realized that the Bump loops at the Sides are not nesesary if they are too small, they can be done by the normal maps and use the rest of the polys to add more loops to the Borders and details like the caps. Your texture looks much better than…
All the BF characters I did had world\object space maps. Its rare, but it works just the same if your engine is set up for it. Here is a dude back from early 04 :P When normalmaps.. and my knowledge of them were pretty new haha http://media.pc.ign.com/media/568/568737/img_1942917.html These days I only see tangent space…
Just making a separate thread for her since I don't want to clutter up the WIP thread. 4360 for the girl, 568 for the gun. Only the eye texture is done, the rest is object colors and some hair alpha I had lying around. The concept was this: The holster will be added later (together with the revolver), the thing on her…