Hey there, is anyone else tearing their hair out with the target weld tool in Maya 2016? So, I want the texture to follow the vertices when I move them (not in the UV window) Currently I am merging some vertices (with the new target weld tool) in the perspective window and the texture does not deform with the change of the…
This has been a long time coming, I am incredibly happy to announce that I am finally releasing one of my personal mech parts kitbash sets that I have built and use on a daily basis for my own production work. The Full Kit Includes:- 235 Total Pieces meticulously organized and broken up into 7 distinct categories.-…
Project Extract is currently looking for a Low-Poly Modeler! While we can not pay at first, we are currently trying to obtain a position that may eventually become a full time paying job. We need to reach a further point in development in order to obtain funding. We have already spoken to several investors and received…
This is interesting. To see someone who has such a great eye for detailed realism in 3D diving into 2D, I'm curious to see your progress. My personal advice on learning the fundamentals is something I usually have a hard time giving - since experimentation is always a benefit, but at the moment I'd say Linework -> Values…
I've made a virtual version of the physical blank subway car and it came in at around 23k polys, not too high, not to low, since it is supposed to be easy to customize.
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
I seen a post on here awhile about and was immediately inspired to try and re-create the AK-337 modular rifle. This was to try and improve my skills and I learnt a lot about topology as well as started to learn Substance Painter. So here is my nearly finished piece: Any feedback will be appreciated as I felt like I…