A 80's Wurlitzer style Jukebox moderately used in some Dive Bar. I've been meaning to make this prop for a long time. Growing up my childhood was filled with listening to music in the Bar my mother tended to. I spent a lot of time studying and re-creating a lot of the detail considering that there are many iterations of…
Hello everyone, The workflow that I used in the past was low poly---->smoothing groups---->chamfer modifier (based on smoothing groups)---->Fixing issues---->Turbosmooth This provided me with a high poly and a low poly, which gave me alright bake results. When it comes to baking normal maps I feel like my normal maps…
So after a month here we are after recreating the concept over from MagnaAngel 's wonderful story Winter's Victim. I asked if I were able to recreate an asset from her story using 3D techniques as well as create a 2D Concept. Using Maya 2013, zBrush, Photoshop and finally placing it in UDK we have this presentation thus…
Lead Character Artist Amazon Game Studios is looking for an experienced 3D artist to join our development team as the Lead Character Artist, to help define, drive, and inspire the visual elements of game development. The perfect candidate will be a master of all aspects of game character art creation, hardworking, a…
Lead Character Artist Amazon Game Studios is looking for an experienced 3D artist to join our development team as the Lead Character Artist, to help define, drive, and inspire the visual elements of game development. The perfect candidate will be a master of all aspects of game character art creation, hardworking, a…
Were looking for a fine gent or lady to join The Odd Gentlemen team in Los Angeles. Our ideal gentleperson has experience modeling and texturing very stylized characters and worlds. A strong understanding of form, structure, light, efficiency, and a willingness to learn is absolutely essential. Must have a strong command…
Hey PolyCount, I've been trying to model a head in Maya for quite some time now and no matter how many times I try, I cannot manage my vertices in such a way that would leave me with a clean mesh at the end. It's always full of unwanted folds and dents, even if I only have quads and no six-star poles. Any time I add an…
Hello, first i feel the need to apologize in advance if this has been written about on the forums, but I've been digging around the google and polycount for a whole day now and i kinda found what i was looking for but not exactly ( hence the thread :) ) I've been working on a tree model, and all went fine until i got to…
Hey everybody. I'm relatively new at this. Far enough along to start getting into the complicated issues, but not quite good enough yet to get them right. I've recently started UVing and baking normals from high poly meshes. For the last week, I've been spending all my modeling time tweaking settings and rebaking the same…
Hey polycounts! The awesome studio I work at is hiring. If you like working with crazy talented people and making amazing three dimensional arts, you should definitely check us out. More openings on the careers page: http://www.motiga.com/careers.html ps - Please don't apply to me for this job via pm. If you want to apply,…