Hi, I'am planning a level inside ue4 and I would like to use vertex painting on walls to blend multiple materials together. I do know that I'll need a fair amount of vertexes to have nice results when blending the materials, but, should I disable LODs for assets that will have vertex painting ?
hmm i commonly place the textures in my unity project folder, reference those textures in maya or max (so i set up my Materials in max or maya and apply it to the model) and export as fbx w/ materials and in game, the fbx will have the material applied.
Hello! I noticed that in raster renderer when you turn on local diffuse it doesn't work with transmission materials. Is it normal or oversight? Especially bummer if you have skin material applied to the character, everything else gets bounced lights aside from skin and hair parts. I know that ray tracing does the job, but…
Is it possible to change colours or materials on the fly in the online viewer? I'd like to show different colour and material combos if that's possible. Such as a dropdown to pick the different ones. Even if its not possible through Marmoset on its own, does anybody know a way to intergrate it with something else to create…
Hi, I have been confused trying to bake from a high poly model to a low poly by matching material ids to avoid intersecting. I know that if you have a single mesh in the high poly model and that same mesh is separate pieces in the low poly, you have to match that up by assigning them the same color. For example, if you…
so im having a problem with ddo materials not working properly like I select a material like Dirty steel for example and select that and when its loaded in the textures are not there and its just a flat colour representing it. Hopefully this image will explain whats going on. as you can see one part has a texture and the…
Is anybody know how to setup 3dsmax objects default material and colors settings?? well for Objects Color we can do it by disable assign random color on command panel. But how about the materials? ie Difuse color, specular, and bump amount? especially bump amount, i don't get it why it's always on 30 :/
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
Hi all, I'm currently looking for some ways to use a tilling materialon my (dummy) prop asset. The prop has multi_sub materials assigned for each part.On the Prop I would like to have AO on top set to multiply so it blendsin with the other materials. Is this possible in Unity? I have done somethingsimilar in the past with…
so i need a little bit of help. ive installed vray 1.5 sp4 and the renderer all works fine etc but on the website vray-materials.de they have the materials on this stalk thing. now i have seen one of my friends in perth who i cant seem to contact, have that stalk in 3ds max, put any material he wants on it and render away.…