Hi all,
I'm currently looking for some ways to use a tilling material
on my (dummy) prop asset. The prop has multi_sub materials assigned for each part.
On the Prop I would like to have AO on top set to multiply so it blends
in with the other materials. Is this possible in Unity? I have done something
similar in the past with Unreal. Or perhaps some other approach to do this?
Question:
How would I do this in Unity?
Thanks so much.
decor
Replies
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/manual/shader-complex-lit.html
One way to do this is to assign a material per ID inside Unity, then put the AO in the main Occlusion slot, and put the tiling texture in the Detail slot for Base Color and use the Tiling controls below that to tile it.