@StephenVyas: Hey thanks a ton for picking up my game! It does play a bunch better on an ipad, it was designed with that more in mind. thanks for dropping by! @SimonT: I know! sooo good! looking forward to the sequel! Hey guys! So it's been a super long time since I've posted here but Polycount was the first place I built…
One week sounds a bit short. Aim for one month at least if possible. Not sure how many companies would be interested in something like that though. Perhaps a better approach would be to first do, say, 15 really good textures and apply for work with those textures to different companies. If the textures are good, somebody…
So Im not exactly new to Modo but Iv been having the same problems over and over sense I started using the software. Im using 701 on a mac. First off Ill say if anyone can jump into a google hangout with me and just explain this stuff It would be way appreciated! Tutorials and videos are great but its become really…
Well Zbrush has the capability to do anything including hard surface modeling. I personally prefer to use it just for sculpting and polypaint. Depending on the studio it's used in a variety of capacities. In my studio we actually hit every model through ZBrush to some degree. It's part of our production and optimization…
Ahoy there! We are in need of an UI Artist to help make our game look better than ever. Your art could really shine in a fantastical, wild universe. This hobby Steam game project would be something different that could boost your portfolio for potential future contracts in the industry. We see thousands of new players join…
So following on from my AMA post a while back a lot of Polycounters have contacted me and asked for folio critiques. Most of those asking for help were students or graduates and there were a lot of similar problems with their current folio. So, I thought I’d take some time to share some insights here. The purpose of a…
Firstly I will admit that I want to be anonymous as I dont really want to earn myself any sort of reputation in the games industry that may further hinder my chances at work by being a negative person as I about to make the following rant. I want to know what people think of my situation and if I should stick to 3D for…
Hi, I was recommended by Eric Chadwick to post my weapon again because I'm determined to finish it but I'm stuck where I am. High poly is completed. Low poly is completed. I have unwrapped the low poly to the best of my ability and tried to pack it. Things I haven't been able to figure out / wrap my head around is: 1.…
I quickly threw together a mini faq on matrix maths (this is not indepth just a fast read thru) and still would like to add to it, sort out things that are unclear (or wrong). dejawolf might do a nicer version of it with proper illustration and not the lacking ascii art. Give it a try and please give me feedback…
I'm just announcing, not advertising. I too AM an artist. Both a programmer and artist, here is my art page: I'm proud of my art, I used to feel shit about it but lately (first 10 images or so) I really stepped it up. Most programmers cant even make a cool looking box you know? I just loved seeing good looking games and 3D…