looking nice, however you seem to want to be jumping into more detail quickly without fleshing out the concept completely, in dynamesh try staying at like 200-300 resolution for a bit longer and get the major shapes how you want them :)
I'd like to encourage everyone attending GDC to come visit the Marmoset booth (#302), I'm sure Joe and I can give any pointers, and there may be other ways we can help you spice up your portfolios too!
maradona and cannigia. what is left of argentina today? *sniff italiy 90', cameroon vs. argentina. cameroon down to 9 players playing like animals, argentina couldn't score. anybody remembers? actually found it - http://www.camfoot.com/article.php3?id_article=307
Err, how is it common sense that your low poly models aren't low poly enough? I'm getting similar issues (with low poly surface anomolies), although my prop (a chair in this case) is only 300 polys. It's becoming rather annoying =\
Hello! I'm posting here in hopes of receiving some feedback on my latest character model, an old English fisherman. I'm especially looking for tips / feedback on hair cards, but any is appreciated! This was sculpted in ZBrush, retopologised with ZWrap, hair cards with xgen, textured in Substance Painter and rendered in…
Hello folks! Just wondering what kinda things you nerds collect. Old hard drives, stamps, licence plates, video games? Well here is my current NES collection. One day i will have them all! almost 1/2 way there!!! So far i have 323 games and counting!
hey guys. Just finished this digital tutors project and while i'm happy with I would be happy to get some feedback on this for future projects. thanks in advance. Managed to get the low poly down to about 300 tri's. There was some artifacting on the sides but I figured that because its intended to be a modular piece these…
Does anyone know of a way to get renders from Toolbag2 that are print res - 300 dpi Got a client who needs some renders for a printed booklet, my initial plan was just to render out something gigantic, and then hopefully the render would be high enough quality. Any help/advice greatly appreciated!
Hey everyone, I am working on a stylized soldier model using my friends concept art as reference. I will be making 3 texture maps (diffuse, normal, and specular) and he will need to be around 30k tris. Here is the concept work: And here is the wireframe I have: If anyone has any advice for me that would be great.
After something like six or more years my old Sony MDR-300's finally fell apart on me and it won't be long before the tape holding them together gives. Anyone know of some solid headphones for around 50 bucks? I use an ipod regularly if that makes any difference. Thanks!