That requires uving the high, and rebaking if you want to tweak it. Massive waste of time. Also if you edit your high significantly, you would have to reuv as well. Really, adding these sort of dependencies into your workflow is a really bad idea. What is special, or "bad" about the output NDO creates that we can't use the…
If anyone wants numbers, I just got a little under £8.5k (that's probably about $16k USD) for 12 months sales of my Stormcrow's Spirit Witch Doctor set that was a finalist in the Polycount contest. It's the only thing I have on the store so far, so I can be pretty confident that's all sales of that set. I suspect most of…
I don't think VFX Soldier ever spoke about the games industry, but his information would be wrong in this regard: http://www.theesa.ca/wp-content/uploads/2011/08/SECOR_ESAC_report_eng_2011.pdf According to a recent study compiled by SECOR for the Entertainment Software Association of Canada the games industry here…
Pissed? Anyway, you are right, 16F and 32F does work, so thanks for pointing that out. The problem with tiling when using volume textures or flipbooks is this: https://shaderbits.com/blog/tiling-within-subuv-or-volume-textures Basically bilinear interpolation breaks the x y tiling because the neightbour slices around a…
Ok I spoke to Autodesk UK this morning who confirmed there are no upgrade paths whatsoever to individual licenses, only Suites. The cheapest Suite upgrade here in the UK is the Entertainment Creation Suite Ultimate which is £4050 + tax. So last month (2012 and prior), it would have cost £165 for the EDU Suite, and then…
thos rabbit holes are totally awsome, give 3d developers a physical medium to display their work. there's also this as well. practical application works in the same way as the rabbit holes do but on your telly! ye-uh, http://blog.wired.com/gadgets/2008/10/philips-3d-hdtv.html…
Hey crew, Been working on these to show off some of the new features in Cinema 4D R12 and now that the program is out I can finally show them off! If you want to see them in action, go to http://www.cineversity.com/series/index.asp?spid=137 I did all the modeling and texturing and had a blast with it. The deadline was…
Hey guys, first post here and since I know one of your members actually I'll say hello to Rooster (Rich) hows it going in Newcastle buddy? Below is one of the game character for my new portfolio that I'am busy working on. As you can see he's a rather sinister looking plague doctor based on the ones from the London plague.…
Hi everyone, I'd like to show my first attempt to make a gameready weapon. Concept by Des Zhu (https://www.artstation.com/artwork/1JzRq) This work is far away from perfect. During the project I'd made a lot of mistakes and had to remodel each part of this gun endlessly. I'm not sure that it's the right topology, materials,…
Hi, I'm Zoltan Erdokovy, a technical artist looking for a character animator for an Unreal based project. The task is producing several takes (animation clips) in Motionbuilder 2011. The animations are basic building blocks (poses, walk cycles, etc) which will be mixed realtime (Unreal Development Kit). There are ~160…