Well you're making inroads toward 3d printing and I might add if your sketchbook + website are anything to go by, then may have a good crack at it because there's a few I know of making a comfortable living doing just that atm - Danny McGrath comes too mind. As for bots churning out shite ad infinitum mostly prompted by…
http://www.npr.org/blogs/thetwo-way/2011/05/25/136646918/paypal-co-founder-hands-out-100-000-fellowships-to-not-go-to-college?ft=1&f=1001 Looks like more and more people are starting question the time and money pumped into a degree. I like the general thrust of his argument, students need to wake up, not play it so safe…
I posted this in the Freelancer sub-forum too, but I'm open to a longer term partnership with the right kind of person. I'm a solo dev working on a project I'm intending to release on PC next year. The game is an action rogue-lite, and the gameplay has been compared to Luftrausers. I can share gameplay videos with serious…
@Larry I sympathize with your situation, and I presume I understand what you're trying to say. I should appreciate that Im even here. That's fine, I don't regret this year at all. Even if this is an oppurtunity a lot don't have, it can still be a bad experience or not give you what you feel is enough. While to you this…
Hello! My name is Dylan Mellott and I'm formerly a Hard Surface 3D Artist at DICE LA with my most recent projects being Battlefield V and Battlefield 1. Prior to DICE LA I worked at Hi-Rez Studios on a Stylized FPS game called Paladins: Champions of the Realm. A brief rundown of skillset is: -Specialize in high-quality…
Hello everyone and welcome, :) My name is Nick, I am about to finish up my last year at school. I have tons of loans to pay for an art degree that means nothing. I want to work at Blizzard, My professors say I'm wasting my potential and that I'll never work there. I'm determined to prove them wrong. So lets begin shall we?…
update: hello practicing the hard surface , not the most difficult choice but its a start the M1 carbine or I am so far,I got some pinching in the handle and I can not eliminate this thanks for viewing
My workflow for Hard Surface game-based HP modeling: might not be the most efficient way possible (though retopo is definitely an area of a 3D artist's pipeline that I think need more tool innovation, alongside UV'ing...), is to start by just modelling a really solid HP. Where I spend a majority of my time in 3D suite.…
Eh, I signed up for a intro modeling with Maya class at a community college this Fall but might have to drop out because of my background actor gig throughout the rest of the year. And I am not sure if I am missing a lot because AFAIK they teach some basic character modeling, and not much of the hard surface modeling even…