I think your website shows a lack of experience because you are calling yourself a environment artist, yet I see no environments. I think you have the skill to do a really good environment piece, but until you actually sit down and create one, I think it will be tough for you to land a gig. So... I suggest you start a WIP…
I'm currently studying a game art program that has been fairly messy in terms of curriculum so far, and as a result has left me a bit adrift in terms of skillset. The most we spend on a topic may be a month until moving on to something wildly different. For example in 4 weeks we would do a walk, run and jump cycle for a…
We have a talented level designer, programmers (TWO OF THEM!!!), some 3d artists, but we are hurting for concept artists. We are looking for a concept artist that can develop set pieces of internal and external environments that can set mood for our locations and provide solid inspiration for our 3d artists and level…
Hi Everyone, Started a new environment recently and wanted to share my progress for it. Basically I'm doing an environment based off of the new God of War (2018) specifically the Council of the Valkyrie area in the game. Iv'e decided Im going to change the environment a bit from what i originally planned on doing but…
Hi everyone. I've been working at a small indie game studio for about 8 months now as a general artist and found that I enjoyed making game environments and I know what kind of environment I want to make, but I'm a bit indecisive as to how to go about doing it. I want to make a low light, realistic, forested autumn…
Prop work and Environment work can be different... depends on the size of the studio, or just what the director may expect, there can be a lot of cross-over like even in studios where props and environment can be separate foliage or natural elements like rocks could be either a prop or environment work so it's better to…
I'm posting this from work so I can't provide any model screenshot/renders or any other screens, but I'll post those to this thread when I get home later today. This is a scifi environment I put together in the new Cryengine. It was, in total, about 6 hours of work from concept to completion. It is also the first scifi…
Hello, I've seen 3d environment's textures that uses two set of textures: 1. The basic diffuse texture per object 2. A baked alpha shadow map for large sections of a scene including several objects per area all fully unwrapped. My question is how are these two maps put together in an engine in runtime. Normally I bake…
Hello Polycount!!! This is my first post so sorry if its a re-post or generally bad or in the wrong place :) I just finished my first year at University and next year im starting a 3D Modelling module. This has motivated me to start learning 3DS Max, however, after watching a series of YouTube videos and playing a vast…
Alright guys, haven't really been posting in quite a while. Feels bad >.< Anyways I've finally returned with something new, and a new icon to boot haha Put simply, as the title says I'm currently the one Environment centric guy on a project several of my friends and I are working out for our Senior year of college,…