Hi! My name is Joe Whynn, I am an United States based 3d artist who specialize in stylized environments and props. At the moment, I am looking for full-time/part-time freelance and contract work. My service fees will be negotiable. Details about me: Software Specialty: Maya 2020 Photoshop ZBrush Substance Painter and…
I've more or less forgotten how to make models. It's been two years since I last make one, and it was made in 3DS Max that I shouldn't really have been able to obtain. I've got an issue with a Storybook game which only accepts already Rendered images. Since I've taken advantage of nearly every Store Freebie in the last 5…
I need a 3d model of a prop from a League of Legends that I will be using for cosplay. It will then be converted into CAD and milled from wood. The person doing the milling is also doing the conversion but if you have both skills I wouldn't mind hearing what it would take for you to do both! Here's a picture of the…
Hey, everyone! Since I thought the guides out until now weren't that great, I decided to create my own guide for all of you. It's still work in progress since it's a big argument to talk about, but with the informations you can find at this point you can already create your own Solid Color or Spray-Paint Finishes. Here you…
Which would be the better route to making a low poly for hard surfacing? I work in Maya and I was thinking of using Modeling Toolkit to draw polys over the subD mesh. I've seen others just deleting edge loops that dont have an impact or minor impact on the silhouette. I keep having the urge to try out the modeling toolkit…
Hello, I'm a 3D Artist local to Orlando, Florida, and I want to contribute to a creative project that is visually compelling. I've been working in the simulations industry for the past 4 years and I'm eager to get started on some freelance work. I particularly enjoy hard surface modeling, and my full time job is producing…
Hello there, I have been practicing 3d modeling for a year now. Learning from digital tutors, youtube, polycount and 80.lvl. This is the first little more complex model that looks like I might have the skills to finnish some day :smile: I have been using Maya student version for now. I know the basics in mudbox and…
Yes, this little thing: Modernized: I'm doing this tiny piece for a texturing class. My workflow for this sculpt: - Basemesh - Preliminary sculpt in relaxed pose - Autoretopo - Pose the retopologized model, transfer sculpted detail back via displacement map - Final sculpt This workflow did cause some UV stretching and some…
Hello! Thanks for checking out my listing. My name is Andy and I am a freelance 3d modeler and t exture artist working primarily with Maya and Blender as well as Photoshop. I can create any hard surface models for your game or film project complete with uv unwrapping, textures and materials. Some examples of my work are…
Sledgehammer Games, co-developers of Call of Duty MW3, is hiring! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top…