Yeah, and I also hear that all four members of the band are followers of lachrymology and that one of the members has aids . Tool are known for having fun with their fans by making up the most ridiculous rumors, just to see how many fans actually believe them (for example, a search of the word "lachrymology" only results…
Hello! After years of development work on some of the most popular GoldSrc and Source mods, our team recently announced its first indie title, powered by the UDK! Intruder Alert! (or IA! for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter and the spiritual successor to Overwatch: a Half-Life²…
This is amazing work! So many details!! 0.0 Wow! It looks very immersive. Really sucks that you got sick with pneumonia, I had that once, not fun. Glad you're doing better now. :) This is one very impressive project! =)
hey guys. i am creating a high poly character. she has fur on some of her clothing parts. here's my question: does anyone know of a way to build fur in max? i could do it out of a crapload of alphaed cards....just wondering if anyone has any other methods. i'm not really looking for plug-in stuff either. thanks
Hmm, (this is based upon UDK, but the same idea should apply to other stuff more or less if they allow it) the closest think I can think of is using the a Fresnel alongside a mask in your materials opacity slot. Also, offseting that Fresnel/mask with a Bump/Parallax function should do the trick. I'll post up a quick image…
Yes, it's been fun. Makes itself. So in a way, GT lives in a child's idea of a game . It's a mish mash of their favourite toys and nonsense rules for how things work. Everything here makes sense for someone incomplete in the brain. Child logic: These people make monorails with two rails; it's twice as fast that way.
Thanks. The scrapes on the edges of the upper receiver along the stock channels are popping like that from the angle of the light catching the spec hard. Its all in the spec along that edge, maybe a bit darker in the diffuse. Though I do agree its probably too strong. When I go back over it, I'll see what I can do about…
We are Ripple Creek, a team of Michael Z. Williamson fans who are in pre-production of a <u>Freehold</u>-based FPS mod. We are planning to use UE3 and therefore seek anyone who is a great artist or coder with the time for such a project. This is not meant to be daily involvement, but we will have a schedule once the…
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…