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How to bake Xgen fur/hair details in Maya

Hello everybody. How can you bake the generated fur in Maya on an already existing normal map.

I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places.

But I don't understand how to do it. I found an example of using this method, I will attach the image. Maybe someone will explain. I saw a similar topic, but it was vaguely described there.



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