hey guys. i am creating a high poly character. she has fur on some of her clothing parts. here's my question: does anyone know of a way to build fur in max? i could do it out of a crapload of alphaed cards....just wondering if anyone has any other methods. i'm not really looking for plug-in stuff either.
thanks
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You COULD maybe do it with a scatter array or a few modelled hairs. I used it once to make the grass in the image shown below.
I forgot how it's done though..
That was the multiple shell approach, basically you create an alpha version of your skin and make some duplicates of your model, each scaled outwards along the normals a bit.
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Damn, that's pretty wild, I woulda never thought of that! Looks pretty good too, I'll have to keep that in mind for any future furry creatures.
will probably look crappy in animation though- as i guessall the other methods mentioned in this thread would do.
in case you're wanting to animate your character, there's probably no good looking alternative to fur plugins.
There's another demo here, though I couldn't get it to run for some reason. Though the first one was pretty cool to see in action, so maybe it's worth fiddling with this one to get it going...
http://awu.textdriven.com/word/2001/12/03/fast-furrier-transform/
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That was the multiple shell approach, basically you create an alpha version of your skin and make some duplicates of your model, each scaled outwards along the normals a bit.
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Damn, that's pretty wild, I woulda never thought of that! Looks pretty good too, I'll have to keep that in mind for any future furry creatures.
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IL Sturmovic used the same approach for forests, like slices of tree getting smaller as they got higher - giving a conical shape. Bad explanation, but the process is sound. ;P
thanks again!!!