I'm planning to use it for a basic animation, but since I've been having some troubles with weight painting, I don't know if that will be possible with this guy. Might just have to start over, if you guys have any tips or feedback, please list it below! (If you want more information about the model let me know too)…
Hi I want Maya to save out a fg map for me to use for further frames. The autodesk knowledge network states: By default the file is saved into the current project's mentalRay\finalgMap directory. I have set the project, I render a fg pass, but when I take a peek into the folder there is no fg file to be seen. I have also…
hello, when changing brushes in 3do the frame rate drops down significantly. When I close the brush selection menu everything is back to normal with very good performance. Also the default brushes take forever to appear in brush selection menu. Aprox one alpha per second. I think this causes the performance drop down. Is…
I wanted to create a custom player model/ragdoll for GMod So Ive modified a default civilian model from HL2, I have completed everything, mesh and textures and the skeleton is the HL2 default everything compiled perfectly but its just a static mesh. how do i go about making it a ragdoll and playermodel? here's my QC…
need this asap.. thought I had it cracked but problems occurring. I have a spline in the shape of some text, need it high poly bevelled edges with good topology for animation/deformation.. heres the spline with a shell: most of my attempts are going pretty bad, I can get something ok with maxs default text but this has to…
Your normalmaps seem inverted (green channel). There's no reason for this brick wall to be lit from below while outdoors. The Blender defaults (intuitive, with the shading of the green channel coming from the top) and The UE4 defaults (counter-intuitive, shading coming from below) are opposite in that regard. So you either…
Spec power has a input range of 0-100 The default spec power is 30 but an image has a output range of 0-1 if you want to get even close to the default value you'll need to multiply your image values by a constant of 10-20 that's why your model has currently got such a broad highlight. I'd also seriously consider using a…
gloriousczar - regarding the maya tools, are using windows or mac? Which OS Version are you using? and lastly, if you have changed the path to your maya preferences folder or default environment let me know. I assume the default shelf locations for the maya installs.…
As far as raw viewport performance goes, my personal experience leans toward Zbrush. I've only ever used Mudbox 1.0 and only trial'ed 2.0 in comparison to the latest installments of Z.I am also using dinotech video cards Geforce 7800's x 2 at home which is where I do most of the sculpting (which is very little). The…
Hey Gabriel, RE: sRGB Metalness, thanks for the additional detail here. We're going to set this input so that it defaults to linear space rather than sRGB. I had to re-load your inputs when I was testing, and I was confused and thought you had set the input to sRGB, but it was Toolbag's default setting. Silly me. As for…