I would say, if you think its easy then its not the industry for you. I would also argue most game developers dont do it for massive paychecks or stress free environment, but rather because its where their passion is. Depending on where you work, the turn over can be considered common. Its not exactly the most secure…
I have been a member for 12 years with this account but longer on the one I had before that, I made this 'new' account because I was doing my first internship as a game artist and I felt a bit embarrassed of my old art (some of my more experienced colleagues were also on PC). I started off by making skins for 'Kingpin:…
https://www.youtube.com/watch?v=2yiZlEDReVg Hey guys!!! As I had commented earlier, I will be posting here on YouTube some game prototypes I have created, various game ideas, which I am still deciding which of these prototypes to turn into a complete game. This first prototype here was an idea I had some time ago when I…
That is quite true now that I think about it. Most games these days let you change difficulties or lower them mid-progress (not necessary a bad thing but yes it's noticeably different). Hotline Miami was one of the ones of recent memory that was challenging in that I didn't know if I'd beat it yet still was so much fun due…
The first step is to design the lowpoly precisely according to the reference art/high poly, placing edges to support these details (like, for instance, having an edge that runs along the connection between boot and sole). These edges can also be used for UV splits, that way material separations will be razor sharp and will…
Hey there, everyone. My names Ian Boswell and I'm the lead technical director at Motion 9 Studios- a game development studio located in Jacksonville, FL (though we also have studios in NJ, Russia, India, & CA and we will telecommute with workers anywhere in the world). Basically I've been looking to conduct a few job…
Job Description Wayforward is seeking a Lead 3D Environment Artist to join our team on a full time basis. The ideal candidate has a strong understanding of environment asset creation, and understands all phases of environment art creation, from block-out through final lighting. They will have great communication skills and…
Helixe Studios is looking for a talented and self-motivated individual to fill the role of Art Director. The company specializes in game development for the Nintendo DS and is a wholly-owned division of THQ, one of the world's largest and most successful game publishers. This relationship allows us to provide a benefit…
Job Description Wayforward is seeking a Lead 3D Environment Artist to join our team on a full time basis. The ideal candidate has a strong understanding of environment asset creation, and understands all phases of environment art creation, from block-out through final lighting. They will have great communication skills and…
Gameloft, an international publisher and developer of video games, is seeking a gifted Art Director to manage our Art teams in Toronto and help create the next generation of exciting new games. The Art Director will have remarkable leadership skills with the ability to share his/her knowledge and be a skilled communicator…