That's a Blender Empty, you have to look that up in the Blender docs to understand what they are. As for deleting them : they show up in the outliner like any other object. The importer probably set them as non-selectable.
Hi guys i created this add-on inspired in Vaughans polystein kit...if you use modo you definelty should check it out.... I made my version for blender mainly...and I'm working in adding maya and 3ds max , there will be a free version and it will be available soon... it also includes access to an online database of…
We are creating a animal model that has fur for a new game. We are creating it in Blender and will import it to Unity. We are going for an midpoly aesthetic similar to Breath of the Wild/Everwild We are trying to create a fur texture on the mesh but it keeps coming out odd and too pixelated. Can someone share an…
one after another of problem here goes hopefully last. do you guys have a technique of exporting a LOD from Blender to UE4 using the latest build of 2.80? because currently I have a problem with it I export a LOD (A_LOD0, A_LOD1, A_LOD2 as a child on an Empty LOD_Group) when export it is one only file .FBX but when I…
I have done this.... but I applied it bevor unwrap. sooo.... its not possible to copy uv coordinates to another object with the same polycount? I searched google and found something but it was described for a very old blender version. and I thougt it would be possible in the newest blender..... but I cannot find it.
There is so many step by step tutorials on this it's ridiculous. Software doesn't matter. If you can't translate from another program to blender, do more Blender 101 tutorials.…
I'm trying to work out if it's possible to use the NLA editor for a layered animation workflow in blender. It feels like it's almost possible but I'm not quite sure what I'm doing. The end result needs to be a regular action so I can import multiple ones to unity. Anyone know how to do it? Thanks!
I seem to remember reading that you could make a mesh unselectable in Blender, rather like a reference object in Maya. From memory, it involved moving the object to another 'scene', but I've had no luck as yet. What I'm trying to do is import a mesh to have as reference while I make another version of it - and I want it…
Hey everyone, I wanted to share some WIP shots of my vintage sewing machine project. I got a little carried away with all the mechanical parts but I enjoy learning more and more about how a sewing machine actually works. I'm still struggling with the rigging, want to improve that. For the Highpoly I need to polish some of…