one after another of problem here goes hopefully last.
do you guys have a technique of exporting a LOD from Blender to UE4 using the latest build of 2.80? because currently I have a problem with it I export a LOD (A_LOD0, A_LOD1, A_LOD2 as a child on an Empty LOD_Group) when export it is one only file .FBX but when I imported it in UE4 they collapse into three separate mesh ((A_LOD0, A_LOD1, A_LOD2) do you know anything of best workflow for this?
Really appreciate everything you guys did on my current problem hope this is not an abuse to ask for another help. again.
Regards,
Roy