Here's the lowpoly. Still gotta do a rebake because Zbrush hates me at home. Need more ram, apperntly. Pfft. Anyways, here is a wippity crappy render of the axe. :)
and finally an update of the lowpoly, I am in the process of unwrapping it right now for baking should have all that done by this weekend Wireframe Thanks for looking and as always C&C welcome
Regarding xnormal, I tried that recently. It turns out to be all flat grey though. Anybody got an idea why? I bake the highpoly to the lowpoly with a cage. Are floaters a problem?
thanks for chimin' in lupus. that's one of the first things i tried, to no avail. s'not that big of deal i guess since i can just move it in the lowpoly. thanks man.
gok : polysave, and from almost all angles it isnt noticable it is planes . quite usefull technique if we want to have 4 fingers instead of mittens in extremely lowpoly models
Its good Lowpoly is nice but if this is for portfolio I want to be impressed Model me the weld on the back and some of the cracks on the wood If you want to show off optimization skills make a LOD Its also a bit too evenly rough, the tape also has too much even brown edge
Hi Everyone. This My new Handpaint Game-Asset. Software : Blender 2.90 - Single Diffuse Texture Map. I love Handpainr :) Tezture Size & Format : 1024x1024px. - .tga Polycount : Tris:2.234, Verts : .1.322
Military radio. 1 material with 4K textures. Lowpoly and highpoly are made in Blender, expanded in RizomUV, baked in Marmoset, and textured in Substance Painter. 4761 triangle. https://sketchfab.com/3d-models/army-transmitter-4043b668976e4459b9a4668e56815c97model
Hey guys, For a school assignment I had to Model a handgun and bake that from Highpoly to Lowpoly. As I am still learning and this is my second shot at the baking process, I'd love to have some critique on my work.