hi.
i'm transfering the hipoly model onto a lowpoly mesh. i've divided the chest area, as shown on the picture, not to get a square feeling of the edge.
as i dont have much experience in animating lowpoly meshes i dont know if that solution is acceptable.
please let me know what You think.
Replies
If it is a game mesh, just use triangles to end loops instead of the complex loops you have to do to avoid it.
Also you shouldnt need to model in that much detail as a good normal map bake should take care of alot of it, but it depends on what you are doing precisley.
this is how it looked before, and normalmapped looked like this:
while the camera was on the edge level the lowpoly was not visible. but once looking from above the line got sqare.
i'm not sure if any normalbaking can hide that.