So i doing modeling and texturing for a sci-fi corridor tileset and im trying to do it, so one idea is to make all in the same texture like a 1024x1024 texture but the floor and wall are 512x512 is that a good way to do it? a few thing, everything will be on a top down level view so no roof
Senior Level Designer Gameplay Focus Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline…
We’re looking for a remote 3D Environment/Level Artist to create realistic-looking low-poly environments for an application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality environments, props and other 3d assets meeting set deadlines * Able to work…
Leading Bay Area game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. As one of the game industrys independent development houses, this studio focuses on creating high…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in education, entertainment, and industry. The projects we work on range from designing visual effects for feature films, to creating…
So I started this project with intention to level up my hard surface modeling and texturing skills. First I watched Professional Tips for Modeling Complex Shapes from Pluralsight, and followed workflow from that tutorial. Here are some shots of beveled base/lowpoly mesh and smooth mesh previews of finished high poly model.…
Hi everybody ! I share with you my work for the mission around Columbus Circle in the last DLC : Conflict for Division. It's mostly Level Building and Lighting. Enjoy ;) On artstation : https://www.artstation.com/artwork/2d5Ag
Hello everyone! I'd like to share my recent level design work, 'Downtown' I've done in UE5. It took around 1 and a half days to make and the assets are from Epic marketplace. I've added a little colour correction and minor post to the final rendered image which is why it will look ever so slightly different to the…
Hey guys, I'm taking a level design class this term, and was curious about what kind of things you guys look for in certain types of gameplay. We're using the UT3 engine, so I was leaning towards a Vehicle Capture the Flag or a basic deathmatch. So what elements do you guys like and dislike in those type of game modes?