We’re looking for a remote 3D Environment/Level Artist to create realistic-looking low-poly environments for an application developed with Unreal Engine for the Oculus Quest.
Responsibilities, Qualifications, Requirements
Deliver high-quality environments, props and other 3d assets meeting set deadlines
Able to work within defined poly and draw call budgets
Understanding of the limitations of mobile platforms and VR
Experience with Unreal Engine 4 and its Level and Material editors
Work autonomously with provided references
Communicate effectively in English, both verbally and in writing
A high degree of self-motivation and discipline
Available for communication via chat and video calls
Self-organize, estimate and update tasks in our planning solution
30+ hours availability per week
Bonus
Experience working on mobile games
Experience with Perforce
Interest in VR and related technology
* Please write "Polycount - Environment Artist" in the email subject line.
01010000 01101100 01100101 01100001 01110011 01100101 00100000 01110011 01110100 01100001 01110010 01110100 00100000 01111001 01101111 01110101 01110010 00100000 01100101 01101101 01100001 01101001 01101100 00100000 01110111 01101001 01110100 01101000 00111010 00100000 00100010 01001000 01101111 01110111 01100100 01111001 00100001 00100010