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Level Design Brainstorming

artstream
polycounter lvl 11
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artstream polycounter lvl 11
Hey guys,

I'm taking a level design class this term, and was curious about what kind of things you guys look for in certain types of gameplay. We're using the UT3 engine, so I was leaning towards a Vehicle Capture the Flag or a basic deathmatch.

So what elements do you guys like and dislike in those type of game modes?

Replies

  • flaagan
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    flaagan polycounter lvl 18
    Just a quick thought on the Vehicle based stuff. I think ONS-Torlan from UT2k4 was a great example of how to do a vehicle-based map right. Multiple routes, both for air and ground based vehicles, varied terrain for hiding behind and driving over, and a couple of big structures to battle on or around.
  • Tulkamir
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    Tulkamir polycounter lvl 18
    Personally I like to see vertical level design used well, asymmetrical design is something I really appreciate when it's done in a balanced manner.

    Also a map that is balanced for different play styles is nice to see.

    And all of the stuff Flaagan mentioned.
  • Lee3dee
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    Lee3dee polycounter lvl 18
    if you going to make a deathmatch level, make sure it has Z-Axis (ie, floors and ramps, etc). I have never made a vehicle CTF map, so I don't know. I'm sure the design process would be the same, start of with a bsp arena, make up some gameplay, see if it works, then add terrain, etc.
  • artstream
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    artstream polycounter lvl 11
    Thanks for the posts guys. I came up with a few concepts for 3 levels, two being deathmatch, one being vehicle CTF. For one deathmatch, I was going to have 3 power plants (2 levels), all connected by bridges with roof access for snipers. The vehicle CTF was going to be the remains of a technological civilization, now in ruins.
  • Unrealprojects
    I am looking for historical type maps. In this case I would want to see DeadWood(like the Cable TV Series) level with good fast action gameply with a bit of interactivity with the surroundings. CTF, DM.TDM may be a good candidate for a map of this style. For a detailed birdeye view of DeadWood visit http://www.hbo.com/deadwood/behind/sets_and_costumes/setTour/
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