Hey guys,
I'm taking a level design class this term, and was curious about what kind of things you guys look for in certain types of gameplay. We're using the UT3 engine, so I was leaning towards a Vehicle Capture the Flag or a basic deathmatch.
So what elements do you guys like and dislike in those type of game modes?
Replies
Also a map that is balanced for different play styles is nice to see.
And all of the stuff Flaagan mentioned.