Hello, I'm looking for a freelance weapon animator for a HL2 MOD The Rising. We have an arm rig and weapon models ready to go (3ds Max 2010 rig, can export different versions if need be). Keep in mind, this work is for a free game and we don't have all the money in the world, so we are looking for a reasonably priced…
I was wondering if there's any good tutorials out there for quick rigging in 3ds max, and which does everyone prefer using CS biped or just bones? or what ever else anyone using that seems to work the well and with quickness.
Never mind, I decided to do some learning on Maya's site and found some basic commands to achieve exactly what I wanted. It was pretty simple on the coding side too. I have a lot of basic character models that I am re-skinning with a new rig. Super basic models that only require parenting each object to the new bones…
Hey I was wondering if there are any stipulations in importing rigging from 3DS Max into UDK. Are there specific things I need to do to prep a max scene before I import it into UDK?
Hello my name is Jeremy and I am a 3d modeler having trouble getting a 3d model I made into unreal with the unreal mannequin skeletal pose so it will work with unreal animation control rig. Current model has the geometry ripping and tearing while animating, which points to a bad weight paint job on my part, but it does not…
While applying squash/stretch feature to your cartoon rig, which setup do you use ? scaling the bones or translate ? What is the differences or benefits of using one way to another one ?
Does anyone have any resources to some rigged 3d models ready for animation? It does not have to be textured, just some simple figures I can run some test animations on.
I've been searching for this holy knowledge that is learning how to rig cartoon like characters with bending/stretching arms and legs but, it seems to me that, currently speaking, nobody uses Softimage as much as they use Maya. I'm currently starting a school project in Softimage and I need to know how to this god forsaken…
I think this two things are actually one the same but am I right? I think skinning means to you aply vertexes to the bone, but I also think to rigging means that too, am I wrong? Also what is rendering?