I think it's decent, but it could be better for sure: 1. Only show your best work, your portfolio stands and falls on your worst piece. When you add a new piece to the portfolio remove your worst. 2. I cannot find more specifically what you want to work as than 3D artist (with specializations in every step of the content…
Hey all, thanks for the kind words! Low poly is coming up next.. should have that cranked out by the end of the weekend. I think this will be pretty easy. Just a bust for now.. hopefully as the class gets repeated (they're going to run it again right after once this one is over), I'll have time to flesh out the rest of…
Pretty good work overall! Got a few crits for ya, Pirate scene: - Nice lighting in the scene but could probably benefit from a little contrast. Taking away a few of the dock lights to create a little more dark space between each other could help deepen the atmosphere. - There's a reflection under the boat/dock but no…
Your assets look okay but need a bit more character, don't be afraid to leave 90 degree land, thicks and thins to add character/style. For low poly work it's too expensive for textures, your not getting the benefit of having all unique UV space (which looks like what you've got going on). I'd invest some time on something…
[FONT="]Medieval Mode - A deeper commitment.[/FONT] [FONT="]Hey guys, TL;DR/Summing up: Medieval mode expanded. Looking for artist/modelling assistance to create weapons for Valve. Please submit your own ideas if you dont like mine, its just the concept I want looked at. I'm just looking for support on an idea…
(Pictures and video below, scroll down to view) Introduction: Greetings to all who have come to this thread; my name is Christopher. I design and manage a project that aims to bring my love for the pirate swashbuckling genre into the world of competitive multi-player gaming. We have 5 coders currently, just added 2…
I like it, but there's a couple things bugging me. For one, that cannon is extremely shiny for how beat up it looks. I'd rework it to be either less weathered or less shiny. Secondly, you seem to have a lot of unfinished stuff in your game art category, like the lighting test scene or the catapult with only a diffuse. I'd…
I know this isn't what you're going for but I think the main reason it looks like medical contraptions instead of a balancing device is because it's really not helping at all. Honestly to me if you need an exoskeleton (or some other device to keep yourself steady while using the gun) I would actually make it bigger and…
Project Idea: My initial idea is to create a 3D sidescroller game in Unreal 4 which uses aspects of 3D which I would like to expand my knowledge on (Mostly hard surface and environment). The current idea revolves around a heavy use of vehicles and fun looking environments. A similar game to it would be Heavy Weapon, but I…
If anything, a game like this might have the benefit of making some people finally understand that not all viddyagames are meant to be played by 12 year old kids, that games are a medium to be treated, carefully observed, criticized and regulated (as in rated - not banned or hastily censored) just like any other. Seen from…