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Low poly (82,500K tris) soviet tank prototype from before the WWII. My first attempt at creating something game ready, unluckilly I had too many troubles with tracks because of what they couldn't be a continous band. Entire mesh is close to real life scale, and uses 4 texture maps (1 for turrets, cannons and machine guns, 1 for hull with side skirts, 1 for wheels and suspension, and 1 for tracks). They will have 4Kx4K resolution except tracks, I'm going to paint it in 1024x1024.
Anyway, what do you guys think about it ?