They are stopping sales of videogames there in the next few weeks and are trying to sell off their inventory. http://www.dvdempire.com/exec/v2_categor...id=0&sort=8 Figured a few here might appreciate the deals.
is there some way to have an alpha plane render both sides in viewport? front is fine...when i rotate around you can't see it. max 8 J.I. style skin shader thanks!!
One thing I'm curious about, is related to what you have said there, Ace. When you read stories of these people working crazy 14 hour days for weeks on end, are they really 'working' for those hours, or are they scratching their arse for 7 cumulative hours and working for the other 7? I remember hearing a little quote from…
[ QUOTE ] dont know if this is just for max 8 and up but, to remove an edge loop as well as it's verts, from the edge sub-object level select your loop, then hold ctl and press remove. Or you can use this chunky maxscript and hotkey it. ( $.EditablePoly.ConvertSelection #Edge #Vertex subobjectLevel = 2 macros.run "Editable…
Hey everyone, Quick question.. I have been using Biped in Max 8 to do a few animations. I have been getting a weird issue with the head/neck portion of the biped when I reopen my scene. Basically I key the head as normal in various positions. But after I save, and reopen the scene, the head and neck are not correct. They…
Hey guys, Really confused at the moment and hope you can help me out. I am in the process of unwrapping the tank and have for example about 8 wheels. In Max they are all an instance of each other so I only had to unwrap one. However when its all attached in the UV map I have 8 copy's of that wheel. Is that correct? It's…
Hello! We have recently launched a create-your-own hidden object game/app in a few select regions and we're looking for feedback from Australian, Canadian, and UAE indie devs. We are also releasing soon in the US, and would love any feedback you may have. The game/app is called Pictago and it's free. Here's the iTunes…
You could start from a base mesh and get the body sculpting done in five days, clothing in five days, texturing in five days, and then five days for wrap up and presentation. 1 day = 8 hours of focused work. I'd consider that pretty quick pace but with your current skillset I would expect that you could output a…
A rough mech heavy machinery drill and dig concept to explore shapes and exercise modelling and texturing workflow. Modelled in blender, textured in substance painter, rendered in cycles, some compositing in photoshop for presentation in both dark and light setting.
UPDATE 8 I got pretty "cheap" update. I switched the Fog for Volumetric Fog as the Fog works good only on a flat plane and I want to have more verticality. + I found out the FPS template has interaction with physics, so I had to make something for it!