Just a quick question, here s a link of a 3D product with interactivity made for the web:http://3d.cl3ver.com/QucOR?tryitlocation=2 Do you think replicating the same thing with UE4 (with all the interactivity) is doable without having a package too heavy for the web... Maybe 50MB at the most? I think Unity is a better way…
That grass looks amazing! Probably the most realistic I've seen. I've been trying to figure out a way to make grass perform better in UE4. The big chokepoint for me is the overlapping transparency that UE4 hates. If you have a big field of grass, framerate plummets.
Hi all- I've been building my first modular building in UE4. Still a lot to finish in regards to texturing, i.e. windows, tileable mats etc,. I referenced the "Bolton Town Hall' Building in the UK for the design. I have one trim sheet created so far that has been able to cover a majority of the assets. Any feedback would…
I've decided to do classic of modular modelling and i've made Sci-Fi Corridor in Blender, Painter and UE4. More on ArtStation HighPoly, Lowpoly. Models are divided into 4x 4K sets with ~4.8 px/cm² texel density (it have 3m heigh). And one 1k map on floor. What do you guys think? What can i change/make?
I am fairly new to level design and have just recently obtained UE4. I decided to try and make a modular interior level, and this is what I cam up with using square modular pieces for the plain walls, a wall with a door in it, and the floor. Below is also a texture sheet for the enviro, only a few of the materials on there…
This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. I would like to thank the animator (Rohan Shinde) for his efforts in getting the Sage to come alive…
Hi everyone! I'm working on my -nearly- first environment. I decided to use as concept art Van Gogh's Dorm in Arles and make it in UE4. I want to make this a good portfolio piece, so shoot your feedback guns at me! Project finished! You can check it out on Artstation too: https://www.artstation.com/artwork/OxJqg Thanks for…
Hey guys, I'm having an issue in UE4 with my modular wall tiles (static meshes). The shadows on seem to be acting weird on them whenever there is no direct light on them. I've had this problem in the past and I always got around it by just using BSP instead but this time I'm using a modular texture for my walls, floors,…
Starting a new scene, which will be made in UE4, it's based on a piece of concept art by fellow polycounter Torben Lindstrom. image hosting over 5mb Started a quick blockout in Maya, got the concept view so far, and thinking about what might be in the rest of the room. image hosting 30 mb Think I might make it a bedsit…
Wanted to learn more about UE4 and physically based workflows. So I've been doing this piece based on Destiny's Mars. Still a good bit to do, but I wanted to go ahead and post something early to see if I could get some feedback. Right now I'm mostly concerned with composition and color. After that; -tree texture -2x…