Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
@pior atm its just straight up materials applied per color/polygon. i was thinking of doing squares with gradients for the bunch of colors to do, so i have a bit of shading variety and can pop some of the triangle shapes more without making the surface overall bumpy to push them more in shading. for the shading not sure…
An old sign like you have there would usually not be covered in a water-resistant finish, so the water wouldn't bead up on it. I'd recommend gathering a bunch of photo reference of wood planks or siding or signs in the rain. https://depositphotos.com/photo/closeup-of-wet-old-wooden-planks-164126238.html I would also…
Get featured in a demo video showing off the Atomontage engine! (http://www.atomontage.com/) Atomontage is a physics-based engine using voxels to describe volume instead of the traditional polygons. This means you can add hi-res 3d models to the game engine without having to compromise on quality with a lower-res mesh. The…
Cool little guy there MwK. Does he remind anyone else of the old show Dinosaurs for some odd reason? Maybe it's the mouth or the eyes that reminds me of the baby... http://www.df.lth.se/~ola/pictures/sinclair.jpg
Sorry, with "straightening" I didn't want to sound odd in any way, my apologies, I merely tried to use it in a wider sense as an umbrella term describing not only unwrapping perspective projection into front ortho one but also making the image ready for tile-able texture and have regularly spaced repeating details ,…
Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…