Hi everyone i don't know why 3ds max render to texture normalmap and occ is working weard i resized the highpoly a bit more than lowpoly and triangulated the lowpoly but why triangles are coming in map.
miauu's GridAxisPainter allows you to set different colors for the major X, Y, and Z axes in any viewport. For more information, click here: miauu's GridAxisPainter https://www.youtube.com/watch?v=SE_zNO6wPiw
I was doing some research online I may of changed some nvidia control panel graphics settings before when I was trying to get ndo work in photoshop with the preview cube. So when I go home I am gonna try to tweak my 3ds max graphic settings Nvidia Control Panel: 3D setting" Adjust image setting with preview: Let the 3D…
I'll have to thoroughly check out that plugin. Thanks! The effect I'm going for is what you can do at the shader level in any game engine in one line as well as in Substance Designer's pixel processor which functions just like shader code. Essentially, the max equivalent of "tex2D(MyTexture, uvs)" where you can custom…
Hello Polycount! I am having a rendering issue with 3DS Max 2017 and Mental Ray. I have an animation that is 88 frames long and on frame 47 for whatever reason the shadows, reflections and spherical environment map break (Do not render) only on this specific frame. - I have 5 light sources, ( 2 spot lights and 3 point…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
Not only all of that, but your result to the right does not feature all of the warbly wobbly results that you always get with AI. Even if I ignore all the added detail of your effort, and iftrue:is4realtimerendering; It's effort is 4x as memorically (oh yeah) costly as yours, costs more to render, meaning the end-user has…
miauu's CameraCycler allows you to cycle forward and backward through all cameras in your scene using two hotkeys. Download it here: miauu's CameraCycler https://www.youtube.com/watch?v=e7fH9mzGgoE
I am learning to build houses in Revit and one of my final projects about 3 months from now is to build a home and render the exterior. I would rather not use Revit to render it, I think using really nice materials and UE4 like an archviz project would look a lot better and be somewhat interactive. I have made other…