I am learning to build houses in Revit and one of my final projects about 3 months from now is to build a home and render the exterior. I would rather not use Revit to render it, I think using really nice materials and UE4 like an archviz project would look a lot better and be somewhat interactive. I have made other objects in 3DS Max and textured them but never an entire house, how would this be done?
Would I use a UVW Map or the usual unwrap if I want the textures to not look stretched or blurry?
The picture above is something more simple I found that would probably be of similar complexity of a house that I would build. If you were to use this as a reference in Max how would you begin to break this down?
From what I understand so far, I would make the wooden railing and the Garage door, windows and gutters modular and create them as separate objects, but what about the roof and walls?
Thanks!
Replies
What I will say though is that if going modular then I advise using dynamic lighting. You don't have to worry about overheads for a scene like this and you can completely avoid the inevitable hairloss that will result from having to arse around with lightmaps.
http://wiki.polycount.com/wiki/Texture_atlas
To UV it, start with UVW Mapping modifier set to Box mode, and scale the box sub-object to be a cube shape.
Then you can use Unwrap UVW to rotate and fine-tune parts that need it.
My conundrum is that I know if I just uvw map the walls of a building I cant add mildew, dirt or any other environment details because it will just take that from one tile and add it to the next, how is this done?
https://www.youtube.com/watch?v=MyJaS-MF0OA&t=17s
And here's one on Vertex painting from Tech Art Aid YT channel;
https://www.youtube.com/watch?v=dghCetkArJI
I tried using uww mapping Box mode and it gave me some strange errors, it did not seem to show the tile size on the faces when I set it to 2 meters. I did take it into substance painter to test it and the sides that I selected looked fine, however the top and bottom of the box where very strangely unwrapped and there were very tiny little tiles all over it. Box modifier if I add it to the whole thing only lets me add one texture to the model, and it has to be the whole thing, planar doesn't work either yet
I tired it with the full box and it worked but I guess it does not work with particular parts of the box?
like this:
How would I unwrap only the roof of the simple house shape for instance? so that I can add a tiled shingles texture or a stucco texture for the walls?