I made some textures for the environment and as general practice. ZBrush + xNormal + PS: Also finished the cage and did a quick setup with pose inside Toolbag (GTX460 screams in agony). Lighting makes her look a bit creepy but, right now, I'm just testing: EDIT: Fixed the noisy floor and brought in a bit of the…
not had much time to work on this lately, but here's a small update on scene composition and lighting. will be working on adding some more leaves/foliage and hopefully get the vines done ready for final posing. also, the reason i'm not streaming this part (in toolbag) is because: 1. i'm using an as-yet unreleased version…
You're supposed to use PBR workflow, can't use oldschool spec/gloss. Read up on Marmoset's site here: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice It takes roughness maps which work like gloss but inverse (black is polished, white is 100% matte, and metalness input…
Toolbag has support for the Rift DK1 and some other stereo modes, if you go to the Render -> Viewport -> Stereo there is a drop down. Rift support has not been updated since the DK1, so I'm not sure how this will look on newer devices. If you want to jump to fullscreen, hit ctrl+enter and space bar to hide the UI. We do…
It just hides the three panels on the bottom (the track bar, time slider and status panel) and then calls the ribbon and tells it to dock at the bottom. You can prevent the ribbon from launching by commenting out those lines. Just put -- in front of any line that has "MaxRibbon" You can dock any toolbar that you want on…
The standard Marmoset Toolbag Ambient Occlusion does not have any affect on the exported Viewer scene. I could clearly bake an ambient occlusion pass into my model's albedo texture. But then its dependent on the texture's resolution and UV mapping (bad fpr using tiling textures). According to this thread, custom shaders…
Hey everyone! I've managed to finish my little tribute to Ghibli's Howl's Moving Castle! It's a game-res, textured model of Markl. You can see more (including Marmoset Viewer scenes) on artstation: https://www.artstation.com/artwork/g3bNZ This project let me finally learn more about Marmoset Toolbag bake tool, which is…
Hi all, So I wanted to ask if these programs that I'm using are enough to get a Prop Artist position, or if I should also get Marmoset Toolbag 2? Programs I'm using: -Maya -Substance Painter 2 -Photoshop -Unreal Engine 4 -ZBrush I'm looking into getting Marmoset Toolbag 2 soon. However I'm not sure if I need to get…
Hey Guys, I've got one probably silly question. Let's say I have a low poly mesh which I want to render (with toolbag 2 or later with toolbag 3 i.e.) and I want to bring some creasings or folds like these: or: And I don't want them to be in the mesh, I'd rather "place" them with some kind of map (displacement, curvature,…
This is my 2nd 3d game art.. About 90% finished, only minor tweaks like feaxing seams needed. I'll pose him soon once I learned rigging. It's around 8k tris in total, 2048x2048 and 512x512 color, normal and specular maps for the body and shotgun respectively. I used maya-zbrush-photoshop-xnormal-marmoset toolbag. Here's…