Hey Guys,
I've got one probably silly question.
Let's say I have a low poly mesh which I want to render (with toolbag 2 or later with toolbag 3 i.e.) and I want to bring some creasings or folds like these:
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or:
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And I don't want them to be in the mesh, I'd rather "place" them with some kind of map (displacement, curvature, whatever).
Do you have an idea how to do it properly if I do not want it to be part of the mesh?
I don't care which software to use btw.
Replies
http://wiki.polycount.com/wiki/Vector_displacement_map