The standard Marmoset Toolbag Ambient Occlusion does not have any affect on the exported Viewer scene.
I could clearly bake an ambient occlusion pass into my model's albedo texture.
But then its dependent on the texture's resolution and UV mapping (bad fpr using tiling textures).
According to
this thread, custom shaders are not supported by the Viewer either.
(Although the preset example1.frag custom shader does seem to have an effect, although not the same as presented in the Toolbag viewport.)
So my question is:
Is there any way to add an ambient occlusion to the Marmoset Viewer?
Replies
I believe the Marmoset Viewer could benefit greatly from an ambient occlusion effect.
Is this in consideration at all or totally out of scope to be hoping for in the future?