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Marmoset Viewer - Ambient Occlusion?

polycounter lvl 14
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.morph3us polycounter lvl 14
The standard Marmoset Toolbag Ambient Occlusion does not have any affect on the exported Viewer scene.

I could clearly bake an ambient occlusion pass into my model's albedo texture.
But then its dependent on the texture's resolution and UV mapping (bad fpr using tiling textures).

According to this thread, custom shaders are not supported by the Viewer either.
(Although the preset example1.frag custom shader does seem to have an effect, although not the same as presented in the Toolbag viewport.)

So my question is:
Is there any way to add an ambient occlusion to the Marmoset Viewer?

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