This tank from the first link (Ben Bolton) is so nice, thanks for digging this up ! Reading up on it agin in his original thread , he is achieving this look by baking from very simple highs and then scaling down the resulting textures by a factor of 8 (from 2048 down to 256). Really inspiring work.
Hello everyone. I'm creating a new version of the main character of the game i'm solo developing at the moment, and since i think i got some better skills since the last time i made her since it's the main one, i think it should add some extra love. At my artstation there is the V1 and V2 of her so you can compare all 3.…
Project Title: Earthside Tactics Hello! I'm looking for a skilled and dependable game developer to take over and complete a turn-based strategy game. This project has already gone through a few development phases, including work by previous teams. Right now, I have: * A working project (built in Unity) * A rough GDD (Game…
I think we are still in an infancy that might be accelerated with the billions invested in VR and the prevalence of Indie development. Where artists might to a lesser degree see themselves as cogs in the machinery. Where they do not aspire to be 3d modelers, Texture Artists, Animators or some other combination of visual…
Phatty, i realise whats being said but that outlook bothers me, its also a youtube video made to be easy to understand, i cant ask him questions or go further indepth about the concepts so ive no interest in videos like that. Just to isolate something in particular though, theres a scene in the 2nd part where he shows Luke…
Beer helps. Up to a certain point, then it REALLY helps. All of your stuff just looks awesome and you want to bang it. No, but in all seriousness - Find something that really inspires you. Go back and take a look at the things that inspired you to start modeling in the first place. Draw, let your arm get loose and try and…
Hello Everyone! I sculpted this Tauntaun-inspired skull to help promote my current Kickstarter campaign 'Skull Wars'. The gist of the campaign is that I'm building 15 skulls that are inspired by the characters and creatures of Star Wars. From Yoda, all the way to Jar Jar, I've tried to keep it interesting. - This skull was…
Insane level of detail, nice job! What are you rendering in? It looks like you're using only point or directional lights, as the unlit parts are pure black, like under his right eyebrow. I wonder if adding an IBL would help this. Looks a lot like Wes Studi, was he an inspiration for the face?
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…