I'd really say pull the plug. Login with his account and delete his characters. On the long run, MMOs are only addicting because of the items and power you posses, you don't want to give that away after all the work, but i doubt that most people would stick with the game if they had to start from scratch, while all their…
I will be moving to Reno, NV this Monday morning to be an environment artist at 5000 ft inc. I will be working on an Aqua Teen Hunger Force game for the PSP, and yes I am beyond fucking excited. I extend an open invitation to any polycounter to come to Reno and hit the casinos and some hookers.
UAT? oh dude...im sorry. you should head over to AIPX instead, UAT is just....tacky. but in all seriousness, definitely go check out a IGDA meeting at the art institute of phoenix. there game art and design program blows the UAT stuff out of the water.
Been working on this model on and off. I'm going for a realistic look but so far it just doesn't do it for me. I'm not sure what to do though... anyone that can give me some advice as to what I should do? I'd prefer to keep the same number of polygons but that might be what's giving me problems. What can I do with the…
I know it's a year old, but I just noticed RedRaven's post asking about my workflow so I thought I would share it with you guys. I hope you find it helpful (sorry no pics, as the entire scene and its contents are on an old computer) 1) Inspiration. I don't just out of the blue decided to work on something, it's usually…
2D artist here that decided to dip their toes into 3D, s***s hard! I have a reference face by Artgerm which I adore, any help on getting the likeness (and, well, general human proportions lol) right would be wonderful. (also any resources that are worth checking out while working on this would be greatly appreciated!)
Hi, Can't tell if this section is better for my question or technical talk. I started learning sculpting like a week ago and I'm stuck at my first work. I decided to do focus on the Dante's face. This is my reference: And this is my work. I am focusing just on the face. I know that I probably should work on forehead and…
So at work I wasn't doing very much character stuff so I started making these busts so I can ward off the rust. I am going to try and do these all without symmetry. So far it has been a huge pain! I have been taking lots of pics of friends so that I can hopefully do these weekly for a while. Also, first post on Polycount!…