I'm working on a model where my aim is to create entirely hand-painted textures - no procedurals, smart materials etc. The idea is to create a very simplistic rendeition without baked in AO, normals, rougness and the rest of it. Instead, I want to paint my highlights and shadows and render the final output in Marmoset…
I'm almost done with this bipedal rig, but I have one last thing I'm trying to set up that I can't find a tutorial on. I want a setup where the upper leg control can move the whole leg, including the foot, and I also want this control to be able to follow whatever changes happen to the leg bones as well, so it can fit…
- updated i think this one is it, haven't used it in a while. Here is my little quick hand paint help for what it is worth. Some might not think it is possible to achieve texturing with zbrush but i managed to pull it off quite a few times and with lazy brush being so awesome it works out the best for me, the only thing…
It depends on the camera, but ill talk in general For the ankles. If you have a hexagon that is supposed to be a cylinder, just make it a hexagon. If you cannot do a shape, then dont. Either its a perfect hexagon screw or a terrible ring, and for me the choice seems obvious. But this again depends on the camera. It is good…
Hey all, my mate and myself have got ourselves an issue which I hope you fine people can help us out with. Basically im looking into the possibility of creating image strips by hand (if he can't get a tool or figure out away of doing it programatically in XNA/C#), the problem is I don't really know the best way of going…
first off, if this is in the wrong forum i apologize. it's my first post here on polycount. I'm a college student, and my main focuses are character design and animation. (i'm currently a character animation intern for avalanche studios---disney interactive). however, i love creating 3d art and am hoping to get better. a…
This is a sort of a "does anyone know of" post. I'm looking for a digital painting tool that can tie brush softness to a % of the canvas size instead of a % of the brush size so brushes don't get sharper as they get smaller, making it more efficient to paint things out of focus in textures, silhouettes, concept art, etc.…
Hello Polycount~ Recently I've been working on what has become kind of a long term project for me. Last August I modeled a bunch of modular house bits and pieces because I didn't think I had enough hand painted stuff in my portfolio and I wanted to practice too, but only ended up completing one of the props; the door. For…
UPDATE! Here are my final images for this particular project. Thanks to everyone for their feedback, it was greatly appreciated and I'm excited to start on my next project! (there are more final images on the last post) _____________________________________________________________ Hi everyone! After reading and watching so…
We are currently looking for a texture artist to create high quality hand painted textures for our upcoming 3rd person mobile title. We already have some of the pre-existing models, and only require texturing. We are looking for 2-6 different texture variations on each model. The Work will consist of: * Creating over 50…