I'm not much for politics and I'd rather spend all day pretending I'm a wizard in Skyrim than think about the economy - but that being said, I do just want to toss out there that I've been keeping up with this thread from the beginning and I've found it to be incredibly educational. It's a good thing to be able to sit here…
Unrelated to the baking problem, but personally I would suggest making all of the stones a seperate subtool. You can then alt-click on them to select, and you'll only affect that stone with your brushes. It saves you from having to mask things out all the time, and you can then rotate/scale the stones seperately…
Snefer: You guys build this all last week more or less? I was looking through the files and they are all coming after the 26th of january (so basically after the goldmaster was aproved?). I loved working on Bulletstorm because the humor and the setting really puts it apart from all the Modern Warfare Games. Also enemies…
@okidoki nae, I just have a problem getting things right on eye, so I get as many references and measurements as I can get. That's always been my problem which I managed to improve a bit in a years, but still struggling. I need LOTS of references from all possible angles, I can't make anything at all if I lack of reference…
hello, my name is Irvin Tiu. i would like to show you my sample work. Services 3d modelling, drawing concepts, 2d and 3d animation, rigging, Texturing and many more! i would like to show you my sample past work to my clients. they're in drawings or concepts for games. pls contact me: (updated works here!)…
Hello, i've just downloaded substance painter and the fisrt thing i noticed when switching to render mode is that it's way too slow for the GPU i'm using (RTX 3070) so i checked the rendering settings and i see that both my CPU and GPU are active but when i check the task manager i see that my CPU is used 100% while my GPU…
Thank you so much for the replies guys. All of you, this helps me a lot. I tried the modular approach again this morning to just check. I tried to make the block as efficient as I possibly could, but each stone is so unique and the angles so many that it just doesn't work unless I completely warp the blocks so they fit…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Hey all, I wanted to share some of the weapons I did for the Modern Warfare remaster. I had the pleasure of over seeing all weapon production for the project as well as being able to make a few of my favorites from the original. Being a big fan of the original Modern Warfare it was a really fun project to bring back to…