Hi, I wanted to make a quick and probably basic query. I produced a base mesh that fitted into my UE4 scene and snapped to the grid, I have since took this into zbrush and sculpted over - producing a high res mesh. When retopping, how do i ensure this still fits into the UE4 scene? Is it just a matter of keeping the same…
At the time I made this thread, I wasn't 100% about making it a game project. As the subtitle implies, I had made a bunch of drawings that I thought about bringing into 3D first. I had only decided to go with UE4 after I played with some settings/materials thinking it was right at the time. However, this is where things…
Hey guys I've been working on a rather advanced landscape material for a project of mine in UE4. The final product will hopefully look like the "Landscape Auto Material" from the unity asset store, However, be more realistic and advanced. I have many features in mind, and a deep understanding of the UE4 material editor and…
Sequin AR is a leading augmented reality content company in need of UE4 Technical Artists to join our growing team. We create and produce broadcast AR for networks, production companies, and events. 3D generalists with an advanced understanding of UE4 -Modeling -Materials -Lighting -Sequencer -level streaming, assembly,…
UE5 optimized auto-export (still experimental) This short video demonstrates how easy is to drop the static asset from 3DCoat Sculpt to UE5: https://youtu.be/4Wvo_t6Gl6M
Hi everyone, Some time ago I decided to try and make famous environments from books, movies, games, etc. in UE4. This is my second environment that I'm starting to work on, the first one being the entrance of Mines of Moria from The Lord of the Rings books/movies. I only have 2-3 hours a day for this since I have a boring…
hey guys! Summer break starts in a couple weeks and I want to use these months to try and make a new environment piece. What I have decided on is to make a first rate, ship of the line in UE4! What I want to accomplish: Well, first of all, VOC and pirate ships are just awesome! However, what I notice a lot with ships…
I am looking for a 3D artist to create the art needed for a game that I am developing in UE4. Your tasks would include making a lot of (hard surface) props and creating an interior environment. Your goal would be to make the props and the scene look as photo realistic as possible. Please PM me your portfolio and details…
The Houdini Engine for UE4 public beta is now available for download [Build 14.0.291 or higher]. This plug-in provides game studios with the power of Houdinis procedural technology working inside the Unreal Editor. During the public beta, the Houdini Engine will run for free inside UE4 and you can use the free Houdini…
Hi, We are looking for a (3dsmax or Maya) UE4 Car modeller able to optimize hi-res cars to real-time. Required: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or…