I have a small offline rendering job, static image. I need to create a car that has been crunched like a soda can. I remember using the demo from PhysX where you could crunch metal barrels that looked really cool very quick. Reducing 'modeling' to 'hit my object with a virtual crate' does seem appealing. I was wondering if…
One side of my mesh is reacting weirdly when I Import from Maya to unreal using fbx. the colours seem to reverse and I can't seem to fix it I believe its to do with the mirroring and or normals any advice and help would be deeply appreciated.
hi guys i wanna no if its possible to get a bigger time slider bar in 3ds max, on maya i have the option to get a bigger workspace, cant find the option here on 3ds max, i hover the mouse on the edge os the window but i cant scale up the time slider, its realy to tiny
It's a new challenge for me and I don't mind learning it. If I can find a good workflow (like the ones that some of the posters have suggested) for taking messy CAD models and making a high resolution one with good topology that I can then make lower resolution ones than I think it will work out.
Hello guys, i've textured my objekt with dDo and used the "Renderer (full resolution)" option. Quixel is working but in the end i dont get any results and i dont find the place where this is saved. is there a special location? I've the same problem when i wanted to make a Screenshot in 3Do. I just cant find the save place.…
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
I took cat pictures and mixed them with some of the released warhammer concept art. Then, Kurtis touched it up cause he's such a good guy. warcats a.k.a. lolhammer