I have a small offline rendering job, static image. I need to create a car that has been crunched like a soda can. I remember using the demo from PhysX where you could crunch metal barrels that looked really cool very quick. Reducing 'modeling' to 'hit my object with a virtual crate' does seem appealing.
I was wondering if anyone had experience with 'physic based modeling tool' or anything related (3dcoat for example seem to have a built in cloth simulator), or has experience with physX and how we could fetch back the models from the simulation.
thx
Replies
sounds like a total waste of time, yet awesome
http://www.mirvadim.com/
If you're animating the damage, you could probably need to set up a few progressive morphs that blend from one to another. You could probably go as far as adding a few wave space warps to ripple the metal along with animated noise and FFD lattice cages.
Sims... that's going to take some time and probably is going to screw up more times then it gets right. There are a lot of connected pieces that are different consistencies and materials getting them all to act like they should and not freak out, well I'd say that's a challenge even for people who use that stuff all the time.
Max has reactor and conceivably you could set all of this up in it, but like I said there are just too many pieces to a car that behave differently then a blanket sim will do.
There are a few tricks you can do if its animated, but they only work in motion really.
Here's my result if you care, not particularly proud of it though: [ame]http://www.youtube.com/watch?v=YmUl_brNKjw[/ame]
Being forced to do offline rendering stuff only and nothing realtime wasn't that good for my motivation last semester.
So please: ignore anything but the car-damage to illustrate my point.. I know there is so much wrong with that video, but as i said, I pretty much hated my last sesmester of 3D.
The guys ended up crushing a miniature car hehe! I have to do the broken glass tough so this is still relevant
Thx StJoris. Somebody showed http://www.blastcode.com/ , that looks pretty awesome too (I'm longing for this in realtime :P)
no harm Xoliul ^^ nice exercise, let's say he's a superhero
http://www.sidefx.com/index.php?option=com_content&task=view&Itemid=322&id=1482
the same can be done in max with the cloth modifier in which you can define as well different material types (not just cloth) and make soft vertex selections to define unaffected or different material behavior.