Hello, We are currently seeking 3D Artists to work on an RTS/MMO called Steel Resurrection. There are already several talented coders, developers, sound designers, and artists working on this. For someone looking for a way to apply their skills, this is a perfect first/early project with rapid progression. While it is an…
Hello! I've wanted to do a Little Nightmares fangame for so long, and this would be a passion project for me and the team as a whole. This game would be set in a fan-made area with an original story and plot containing themes of greed, labour, addiction, ect. Of course it would be a horror/adventure game with a 2.5D style,…
I have a question regarding methods of normal mapping. I completed a class in which, following step by step tutorials, we modeled a futuristic crate in 3DS Max. We were taught the cage projection method of normal mapping, using a low and high quality version of the crate object. The crate was then exported to Unreal…
I got this error every time I try to open Blueprint (third-person blueprint) in Unreal. My project is simple (default Third Person UE4 project) I am using Razer Blade 15 with RTX 2060 max-P Not sure if this is an unreal problem or my laptop's problem.... Any help is appreciate
Hello everyone, I'm currently working on this UDK project, and I've got inspired by the movie "1408" to create this 3D environment. Here are some screenshot from the project. This is the kind of lighting I'm going for, but it still needs some work. Doe anyone knows how to get a nice beam of light like the one in the image…
Two professional game developers are working on a side project that we intend to take all the way after a few months of making sure we actually had something. Unfortunately, the artists we work with day to day are swamped already as are their immediate circle of friends. This leaves us in a pickle. We're programmers, not…
Hi all, I'm a student at the Guildhall at SMU and am looking for some free artistic work for a directed focus project using UT3. I would like to use a Buddhist monk custom skin for the player character in this project. If you are interested, please feel free to contact me at tobymccall@gmail.com. Full credit will be…
I never had to do such a thing in SPainter. Prefer other soft. That project to new geo never worked for me in SPainter . But if you managed to make it work for albedo my guess you can project anything too. Especially if it's hi-frequency details like pores. Hi pass off any macro /low freq gradients from a normal map (in…
Our very own Mangled Poly has announced a new free game engine from Havok... Project Anarchy is a free game engine for Andriod and iOS that includes all the Havok goodies: the Vision Engine plus their excellent Physics, Animation and AI tools. https://www.youtube.com/watch?v=hGuu7nzThvc Indie dev is pretty much mainstream…
Hi. I'm trying to get my character into Unreal. i've got the high poly in zbrush and imported the low poly that was retopod in Maya. In Zbrush I've projected the high onto the low....now i'm a bit stuck. I want to get the model into Substance to texture. My question is, after projecting the details do I need to bake maps…